Skip to content
Rise of Nations

Rise of Nations

Critics 89

2003

real-time strategy, grand strategy wargame

Developer
Microsoft
Publisher
Xbox Game Studios
Platforms
PC/Mac
Game modes
multiplayer video game, single-player video game
Released
2003-05-20

Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games Civilization II and Sid Meier's Alpha Centauri. In contrast to previous historical real-time strategy games, Rise of Nations is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen civilizations, playable across eight ages of world history. The game features several innovations on the real-time strategy genre, introducing novel features such as territory and attrition influenced by the turn-based strategy and 4X genres.

Read on Wikipedia (opens in new tab)

Did you know?

  • First released 2003-05-20

Your progress

Log in to track and review this title.

Rise of Nations (2003) — Video Games | 1001 Everything